Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 [300] 400 |
5981. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
I'm still waiting for a reason why we can't just eliminate drone assist? Fighter and fighter/bomber assist is fine as there are already built-in mechanics for these. If the game is seeing severe performance problems related to drones and in partic...
- by Arthur Aihaken - at 2014.02.09 01:33:00
|
5982. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Markus Reese wrote: As for the RMLs, what to do about them.... Well, I guess it comes down to what is broken. With the crazy reload, you are saying you want a battleship to be weaker than a drake. Plain and simple. Navy drake>Navy raven, som...
- by Arthur Aihaken - at 2014.02.08 18:30:00
|
5983. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Price is moot. The Nestor sucks . Possessing a Nestor is basically spending $1.5-billion to advertise "gank me".
- by Arthur Aihaken - at 2014.02.08 18:19:00
|
5984. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Respectfully, I have specifically addressed this in my post. It's not a valid solution. The solution is to lower the LP cost until is correctly represents the ship's usefulness. However, you are somewhat missing t...
- by Arthur Aihaken - at 2014.02.08 18:16:00
|
5985. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: It takes guts to risk a fit like this on TQ. I've only ever seen God's Apples on SISI flying competition cruisers. I die a lot, what can I sayGǪ? One of the biggest challenges with RLMLs is that light missiles...
- by Arthur Aihaken - at 2014.02.08 14:35:00
|
5986. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Arthur i feel your pain, but in reality when people fit their missile ships like thisGǪ I start to wonder if it matters what CCP do to missiles Was the DPS our first clue? ;)
- by Arthur Aihaken - at 2014.02.08 01:49:00
|
5987. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
SoGǪ I guess this is the end of things with respect to rapid launchers?
- by Arthur Aihaken - at 2014.02.07 04:55:00
|
5988. A few question about the HISEC POCO Wars... - in EVE General Discussion [original thread]
baltec1 wrote: So what's wrong with our POCOs? The landlords.
- by Arthur Aihaken - at 2014.02.07 03:41:00
|
5989. t2 ship reskin/consistency rebalances - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I agree with you whole-heartedly. It looks like spray-paint on a model rocket or something. Perhaps they could try what they did with the Rhea, with the classy executive-looking gold lines? Let's not forget Lai Dai. O...
- by Arthur Aihaken - at 2014.02.07 03:26:00
|
5990. Implantology - in Player Features and Ideas Discussion [original thread]
Haha, Soylent Green - love it!
- by Arthur Aihaken - at 2014.02.07 03:23:00
|
5991. Reload time reduction rig - in Player Features and Ideas Discussion [original thread]
Sure - it's still not going to salvage the rapid launchers, though. It means that you could at most reduce this by 20% (7 seconds) on Pirate hulls and a maximum of 40% (14 seconds) on regular hulls. 21 seconds is still an eternity when you conside...
- by Arthur Aihaken - at 2014.02.07 03:22:00
|
5992. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
I'm reluctantly throwing in the towel on the rapid launchers. While the ammunition increase and reload reduction is an improvement, they're still not "fun" to use. In PvE actual damage is a fraction of paper or stated DPS, primarily because unless...
- by Arthur Aihaken - at 2014.02.06 20:17:00
|
5993. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Just kill drone assist. Kill it with fire.
- by Arthur Aihaken - at 2014.02.06 20:16:00
|
5994. Ascendancy set problem - in Player Features and Ideas Discussion [original thread]
Yeah. It apparently got changed at the last minute before Rubicon was released. Go figure...
- by Arthur Aihaken - at 2014.02.06 05:38:00
|
5995. battleships "shuttle" bay - in Player Features and Ideas Discussion [original thread]
Of all the ships that *should* have had a shuttle bay, the Nestor definitely qualifies...
- by Arthur Aihaken - at 2014.02.06 05:23:00
|
5996. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise, is there any reason Rapid Light Launchers got shafted on ammunition capacity? GÇó Heavy Missile Launcher II ... 40 rounds / Rapid Heavy Missile Launcher II ... 25 rounds = 62.5% GÇó Light Missile Launcher II ... 53 rounds / Rapid Ligh...
- by Arthur Aihaken - at 2014.02.06 05:12:00
|
5997. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Hasikan Miallok wrote: Well to be fair the Rattlesnake is worse ... but they sell for 400 mill if you shop around. You're on crack if you think this...
- by Arthur Aihaken - at 2014.02.05 07:04:00
|
5998. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Rapid Heavy Missile Launchers: Best Option for Solo PvE Yeah, bet you didn't see that coming... Let's start off with DPS, or lack thereof. More than any other weapon, missile damage is very much "paper DPS". This is especially true once you move...
- by Arthur Aihaken - at 2014.02.05 06:45:00
|
5999. Petition: Rattlesnake hull changes - in Player Features and Ideas Discussion [original thread]
I think all the Rattlesnake needs is a 25% rate of fire bonus instead of the 50% velocity bonus (the Scorpion Navy features shield resistance and rate of fire bonuses anyway). That essentially gives it another launcher, and gives it some interesti...
- by Arthur Aihaken - at 2014.02.05 04:52:00
|
6000. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Try applying any meaningful damage to a cruiser with a cruise phoon. Rhml is good for smacking low orbit ships. Not so good for smacking snipers though since no range bonuses. The Raven Navy Issue has a -25% explosion r...
- by Arthur Aihaken - at 2014.02.05 02:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 [300] 400 |
First page | Previous page | Next page | Last page |